I joined Adobe as a Digital Media Intern in the summer of 2012, and was later a Product Manager for Learning Games. I wrote, edited, designed, and managed learning content for Creative Cloud apps.
The Project Nimbus learning games team
I joined Adobe’s intrapreneurship program and led a team responsible for building experimental learning games for Photoshop and Illustrator. I managed, researched, developed, marketed, and launched learning games that headlined the Creative Cloud app welcome splash screens for a number of years, shown to millions of users.
@Illustrator If those cool tutorials didn’t pop up in the new CC, I would never have used Shape Builder. #thankyou
— andy rolfes (@AndrewRolfes) July 14, 2014
By validating early MVPs with customers, I proved the trial conversion impact of learning games, and secured funding for further development. I conducted research sessions with customers and articulated a product vision informed by user research and input from UX and Engineering teams.
You can still play the first game we built, the pen tool game on Adobe.com.